Indian Institute of Technology Guwahati

Introduction to Product Design

Indian Institute of Technology Guwahati

Introduction to Product Design

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Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

3 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Beginner level

Recommended experience

3 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Follow a structured product design process and apply user-centred design to create useful, usable, and desirable products

  • Plan and conduct user research using questionnaires, interviews, and surveys, and analyze findings to define design requirements

  • Generate innovative concepts with creativity techniques, then prototype, test, and refine product form and aesthetics

Details to know

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Recently updated!

July 2026

Assessments

14 assignments¹

AI Graded see disclaimer
Taught in English

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This course is part of the Sustainable Product Design for Engineers Specialization
When you enroll in this course, you'll also be enrolled in this Specialization.
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There are 7 modules in this course

This module introduces the fundamentals of product design, exploring how designers solve problems through creativity, aesthetics, and user research. Students learn the distinctions between product design, industrial design, and design engineering within the new product development process. The module traces the evolution of design movements and examines contemporary trends shaping design practice today.

What's included

18 videos2 readings2 assignments

This module introduces the user-centered design (UCD) process for engineers. Learners explore methods for understanding users through their sensory, cognitive, and motor systems, and apply research techniques to create user personas, journey maps, scenarios, and task analyses. The module culminates in formulating prioritized design requirements and actionable design briefs.

What's included

20 videos1 reading2 assignments

This module equips engineers with practical methods for conducting user research — from designing questionnaires and conducting interviews to observational studies, usability testing, A/B testing, and participatory design. Learners also develop skills in qualitative data analysis through coding techniques and quantitative analysis using descriptive and inferential statistics, alongside ethical research practices.

What's included

22 videos1 reading2 assignments

This module introduces the principles and practice of creativity and innovation in product design. Students begin by examining real-world examples of creative products that transformed their respective markets — from Dyson's bladeless fan to Tesla's Cybertruck — and learn to distinguish between invention and innovation through the 4 Ps (paradigm, process, position, product) and 4 Cs (context, culture, capability, collaboration) frameworks. The module then presents a structured creative thinking process: formulating a clear design brief, decomposing it into features or attributes, applying ideation techniques, and synthesising ideas into workable concepts. Students learn and practise six formal creativity techniques — brainstorming with Six Thinking Hats, analogies (direct, indirect, fantasy, symbolic), SCAMPER, mind mapping, attribute listing, and creative constraints — each illustrated through a running pillow-design example and supported by industry case studies (Dyson, Tata Nano, Apple iPhone, Tesla, GoPro). The module concludes with methods for measuring creativity and innovation (psychometric approaches, componential models, quantitative and qualitative metrics), the challenges of such measurement (subjectivity, contextuality, multidimensionality), and strategies for fostering a creative culture within teams and organisations. By the end of this module, students will be equipped to lead structured creative ideation sessions and evaluate the innovation potential of the concepts they generate.

What's included

18 videos1 reading2 assignments

This module guides learners through structured ideation and concept selection for product design. Students master creativity techniques — the 5 Whys, 6-3-5 brain writing, role storming, and reverse brainstorming — before progressing to concept generation through affinity mapping and Six Thinking Hats, culminating in systematic concept evaluation using feasibility analysis and Pugh charts.

What's included

15 videos1 reading2 assignments

This module equips learners with comprehensive prototyping knowledge for product design. Students explore low-fidelity to high-fidelity prototyping methods — paper, digital (CAD/CAM/CAE), and physical — along with rapid prototyping techniques including FDM, SLA, SLS, and CNC machining. The module covers prototype testing methodologies, cost–time optimisation, and strategic prototyping decisions across the product development lifecycle.

What's included

15 videos1 reading2 assignments

This module introduces engineers to the principles governing product form and aesthetics. Students learn design elements (point, line, shape, form, texture, colour, value, space), design principles (balance, contrast, emphasis, hierarchy, rhythm, unity, proportion), material–texture relationships, colour theory (RGB, CMYK, colour wheel, colour schemes), proportions and scale (golden ratio, rule of thirds), emotional design, and cultural considerations — enabling them to create products that are functionally sound and visually compelling.

What's included

15 videos1 reading2 assignments

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Instructor

Dr. Sharmistha Banerjee
Indian Institute of Technology Guwahati
2 Courses8 learners

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¹ Some assignments in this course are AI-graded. For these assignments, your data will be used in accordance with Coursera's Privacy Notice.