Packt

Artificial Intelligence in Unreal Engine 5

Packt

Artificial Intelligence in Unreal Engine 5

Included with Coursera Plus

Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace
Gain insight into a topic and learn the fundamentals.
Intermediate level

Recommended experience

2 weeks to complete
at 10 hours a week
Flexible schedule
Learn at your own pace

What you'll learn

  • Discover the fundamentals of AI development in video games

  • Understand and implement key components of the Unreal Engine AI framework

  • Design and develop engaging AI behaviors using behavior trees and navigation systems

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Recently updated!

March 2026

Assessments

15 assignments

Taught in English

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There are 15 modules in this course

In this section, we introduce AI fundamentals in game development, focusing on agent movement, rule-based behaviors, and pathfinding algorithms for Unreal Engine applications.

What's included

2 videos2 readings1 assignment

In this section, we explore Unreal Engine AI tools, focusing on Navigation System, Behavior Trees, Blackboards, Mass Entities, and Smart Objects for creating intelligent virtual agents.

What's included

1 video2 readings1 assignment

In this section, we explore the Unreal Engine Navigation System, focusing on AI movement, pathfinding algorithms, and testing with project templates to enhance realistic AI behavior in virtual environments.

What's included

1 video3 readings1 assignment

In this section, we explore setting up a navigation mesh in Unreal Engine, creating AI agents, and applying modifiers to enhance pathfinding in game environments.

What's included

1 video4 readings1 assignment

In this section, we explore dynamic navigation mesh generation, query filters for movement influence, and agent avoidance techniques to enhance AI behavior in Unreal Engine.

What's included

1 video4 readings1 assignment

In this section, we explore nav mesh optimization techniques, analyze resolution for performance, and debug navigation system issues to enhance AI agent movement efficiency.

What's included

1 video2 readings1 assignment

In this section, we explore behavior trees and Blackboards for AI decision-making in Unreal Engine, focusing on node types, execution order, and state management to create dynamic game experiences.

What's included

1 video2 readings1 assignment

In this section, we explore behavior tree implementation in Unreal Engine, focusing on tasks, services, and blackboards to create dynamic AI decision-making for game agents.

What's included

1 video8 readings1 assignment

In this section, we explore extending behavior trees in Unreal Engine by implementing custom tasks, designing efficient decorators, and debugging AI logic for improved character responsiveness and maintainability.

What's included

1 video9 readings1 assignment

In this section, we explore the Unreal Engine Perception System, focusing on implementing AI perception components, configuring stimuli, and debugging to enhance agent behavior and realism.

What's included

1 video5 readings1 assignment

In this section, we explore the Environment Query System (EQS) in Unreal Engine, focusing on setting up queries, integrating them into behavior trees, and enabling AI agents to make environment-aware decisions.

What's included

1 video3 readings1 assignment

In this section, we explore using state trees in Unreal Engine to design adaptive AI behaviors, focusing on structured decision-making and integration with game systems.

What's included

1 video7 readings1 assignment

In this section, we explore the Mass framework for efficient object management in Unreal Engine. Key concepts include configuring MassEntityConfigAsset and designing spawn blueprints for scalable AI systems.

What's included

1 video4 readings1 assignment

In this section, we explore Smart Objects in Unreal Engine to create interactive AI and player environments. Key concepts include defining Smart Object logic, using environment queries, and enhancing immersion through context-aware behavior.

What's included

1 video3 readings1 assignment

In this section, we explore C++ implementation in Unreal Engine, covering classes, delegates, interfaces, and garbage collection mechanisms for practical game development.

What's included

1 video3 readings1 assignment

Instructor

Packt - Course Instructors
Packt
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